Blender iPad Pro App in Development with Apple Pencil Support

Blender has revealed it is developing a native iPad version of its popular open source 3D creation suite, complete with a fully-featured multitouch interface tailored to artists who rely on tablets.

blender ipad pro

Mockup showing Blender on iPad Pro

According to the Blender development team, the idea is to bring the full power of Blender to popular tablet devices without compromises, starting with the iPad Pro and Apple Pencil Pro. From the blog post announcement:

This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods, and improving workspaces and application templates, running on top of a regular Blender build.

The first version will reportedly focus on sculpting and basic object manipulation, with hopes of bringing tools like the Grease Pencil and storyboarding to the iPad later.

The team's current mockups show a single-window workflow that prioritizes screen real estate and quick access to tools via floating UI elements and contextual overlays. Menus are collapsed by default, and the usual Tool Settings header has been replaced with floating panels tailored to pen input.

Notably, this isn't a simplified mobile version of the app. "There is no specific intention of simplifying or tailoring Blender to appeal to an audience that might not be familiar with Blender or 3D," the team explains. Instead, the goal is to implement new core features in Blender while designing a custom application template tailored for devices like the iPad.

"The audience is 'Blender users'," the developers emphasize. "There is no distinction between desktop or tablet users, the same way mouse/keyboard and graphic tablet users are treated equally."

No release date has been announced, but Blender says a live tech demo will be shown at SIGGRAPH 2025 in Vancouver, with follow-up discussions and design workshops planned for Blender HQ and the Blender Conference later in 2025.

After iPad Pro development has reached the app release stage, Blender is expected to make an appearance on other touch-based input devices including the Microsoft Surface, Huawei MatePad, and Wacom MovinkPad. Some of the work being done for tablets will also benefit the desktop version, such as a Quick Favorites editor and a Helper overlay with curated shortcuts.

It's a bold plan for the open-source 3D software, which has previously been limited to desktop platforms. The latest Blender build can be downloaded for free from the Blender website, for both Intel and Apple silicon Macs.

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Top Rated Comments

PBG4 Dude Avatar
4 days ago at 08:06 am

Can wait for Apple to buy/hire the Blender developers and force it's development into the Apple *&^%hole.
One, Blender is open source, there’s nothing to “buy”. Second, Blender is Ton Roosendaal‘s baby. He’s been nurturing it for years, growing it from obscurity into the mainstream product it is today. I don’t think he’s about to give it away.
Score: 9 Votes (Like | Disagree)
555gallardo Avatar
4 days ago at 01:52 am
This is the news I’ve been waiting for since the M1 iPad made it’s debut. YES!
Score: 5 Votes (Like | Disagree)
tazinlwfl Avatar
4 days ago at 03:51 am
Crazy how everyone was saying this wouldn’t happen, this is exactly what I expected after Maxon announced zbrush. Figured Blender wasn’t far behind. More and more of my workflow apps are starting to make similar moves.
Score: 4 Votes (Like | Disagree)
rp2011 Avatar
4 days ago at 10:18 am

If you look at Blender on the M4 MacBook Air base [10-Core CPU/8-Core GPU], you can imagine how well the M4 iPad Pro may perform.


The M4 with ray-tracing especially on the Max is pretty darn good. Apple is on on the right path. Having said that, I don't think anyone will seriously consider Blender rendering on an iPad Pro. The reason I look forward to Blender on the iPad Pro will be for sculpting, painting, compositing, animation and even video editing. Even on my M4 Max Studio while it is good, real good for rendering, it is not yet reason enough to buy an Apple device for rendering. But it's on the right path. I can see the M5 or M6 making the Max Studio a killer all around computer for most everything. The iPad Pro with its pencil support and mobility being a great accessory for it.
Score: 4 Votes (Like | Disagree)
mdriftmeyer Avatar
4 days ago at 10:19 am

If Apple is involved in this port, you should feel lucky they allow you to run it on the least expensive iPad Pro :)
Apple is a financial and developer of Blender and provides the Foundation with Apple Devs to keep the macOS port current.
Score: 4 Votes (Like | Disagree)
hovscorpion12 Avatar
4 days ago at 08:34 am
We're definitely getting a supercharged M5 iPad Pro. Blender recommends 32GB of RAM. They're doing a beta demo in Aug.

I'm so ready for the fall. SUPERCHARGED M5 iPad Pro here we come.

iPadOS 16
M5
up to 32GB of RAM
Up to 4TB
Redesigned vapor chamber chassis for instant cooling
BEAST

(Will cost eye watering $3,500+)
Score: 4 Votes (Like | Disagree)